Week 3 Progress


This week was primarily spent adding decorations to the procedurally generated dungeon.  You can now discover ruined rooms, storage rooms, libraries, and labs.  There are also a few decorate items to accompany those changes.  These changes weren't the focus of this week's code-along, though.

In order to get the week's code-along changes in I did a bit of code restructuring including adding exits and setting things up so that the player moves between dungeons which are instanced on request.  I also added the scaffolding to allow different rooms to select different types of monsters to spawn and got monsters spawning around the dungeon.

Finally, I put in some time on mob behavior.  Mobs now react to the player and the player can knock-back and disappear mobs although there is still a lot of work to do there.

All in all, a good week of progress.  Enjoy!

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