Week 3 Progress
This week was primarily spent adding decorations to the procedurally generated dungeon. You can now discover ruined rooms, storage rooms, libraries, and labs. There are also a few decorate items to accompany those changes. These changes weren't the focus of this week's code-along, though.
In order to get the week's code-along changes in I did a bit of code restructuring including adding exits and setting things up so that the player moves between dungeons which are instanced on request. I also added the scaffolding to allow different rooms to select different types of monsters to spawn and got monsters spawning around the dungeon.
Finally, I put in some time on mob behavior. Mobs now react to the player and the player can knock-back and disappear mobs although there is still a lot of work to do there.
All in all, a good week of progress. Enjoy!
Roguelike
One more week of roguelike tutorial progress...
Status | Prototype |
Author | berubejd |
Genre | Role Playing |
Tags | Open Source, Pixel Art, Roguelike, Roguelite |
Languages | English |
More posts
- Still going...Sep 09, 2020
- Potions and stuff.Aug 30, 2020
- Week 7 - Beginning of the EndAug 20, 2020
- Where did the time go? Week 7 pre-release!Aug 17, 2020
- It's alive!Aug 08, 2020
- Week 6 and something is strange on the web...Aug 08, 2020
- Week 5 - The Better Late than Never EditionAug 03, 2020
- (Late) Week 4 ProgressJul 20, 2020
Leave a comment
Log in with itch.io to leave a comment.