(Late) Week 4 Progress


This week's updates are coming in super late.  I'm afraid I had part of the update completed and then got bogged down with a couple of bugs.  So, I took some time to refactor the map generation to be more "Godot-like", I moved the player over to a state machine (although not the "traditional" Godot FSM that people have tutorials about because it's still all within the main NPC or player script), and added some simple level transitions.

Once that was all completed I started on week 4 in earnest.  You will see a minimal health implementation now and can actually take damage from slimes.  I'm not sure it feels "good" yet but it lays some groundwork.

Now to try to power through week 5 to catch up!

Leave a comment

Log in with itch.io to leave a comment.