(Late) Week 4 Progress
Roguelike » Devlog
This week's updates are coming in super late. I'm afraid I had part of the update completed and then got bogged down with a couple of bugs. So, I took some time to refactor the map generation to be more "Godot-like", I moved the player over to a state machine (although not the "traditional" Godot FSM that people have tutorials about because it's still all within the main NPC or player script), and added some simple level transitions.
Once that was all completed I started on week 4 in earnest. You will see a minimal health implementation now and can actually take damage from slimes. I'm not sure it feels "good" yet but it lays some groundwork.
Now to try to power through week 5 to catch up!
Roguelike
One more week of roguelike tutorial progress...
Status | Prototype |
Author | berubejd |
Genre | Role Playing |
Tags | Open Source, Pixel Art, Roguelike, Roguelite |
Languages | English |
More posts
- Still going...Sep 09, 2020
- Potions and stuff.Aug 30, 2020
- Week 7 - Beginning of the EndAug 20, 2020
- Where did the time go? Week 7 pre-release!Aug 17, 2020
- It's alive!Aug 08, 2020
- Week 6 and something is strange on the web...Aug 08, 2020
- Week 5 - The Better Late than Never EditionAug 03, 2020
- Week 3 ProgressJul 06, 2020
Leave a comment
Log in with itch.io to leave a comment.